Comical Musings

Review

Review: Order of Tales

by on Jan.18, 2010, under Review

Say what you will about J. R. R. Tolkien’s body of work*, it’s had its influence on just about every fantasy work created since his time. Whether people emulate him through sad-but-overbearing elves, hard-drinking dwarves with a brick-like language, and twisted monsters direct from old folk-tales—or assert that their fantasy races are nothing like his—it becomes almost a game to find bits and traces of Middle-Earth peeking out of other series. One reason for this, in my opinion, is the amount of work that Tolkien put into building his world. He sat down and named just about every location and landmark, developed languages and dialects and lineages and histories for peoples that would barely even see print. He was still building his world when he died, and his son Christopher has been keeping up the production of the History of Middle-Earth ever since.

Working in a similar manner is Evan Dahm, the creator of Rice Boy who is currently working on a prequel called Order of Tales. Dahm has set up a wiki on his site to collect all the information he’s put together concerning his work, including various names, places, and languages he’s set out to create. On the one hand, I admire the sheer amount of effort that must be going into this, and on the other hand, I’m left to wonder if he gets to do much of anything with his time other than design and lecture.**

If you’re well-enough versed in Tolkien’s work, you can definitely see a relationship between Order of Tales and The Silmarillion. Both deal with creation stories, both deal with great wars in prehistory, both trail after the search for lost items of power, and both are bewildering if taken out of context. Of course, where Tolkien had races borrowed directly from folklore, Dahm prefers to use robots, anteaters, animals, and horned creatures named for grammatical concepts. (The jury’s still out as to what species the protagonist, Koark, really is.)

Confusing species aside, the art style of Order of Tales is rich and surreal, lavishing detail on landscapes and calligraphy alike. And where Rice Boy was full of vibrant colors, Order of Tales is a story of grim shadows and terrible bleakness. It’s an interesting step that mirrors an equal maturation in the way that Dahm writes his dialogue, and I look forward to seeing what he comes up with in the future.

Comic Rating: Three silmarils.

* Granted, most complaints that I hear are along the lines of “The text just drags! It’s so boring …” or “This is nothing like the movie.”
** I think the insurance rates on my glass house just went up.

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Review: Ebin & May

by on Jan.11, 2010, under Review

January is something of a doldrum time. The holidays are over, so the lights start coming down, but the night is no less dark and only shorter by a few minutes. There aren’t any other big events to look forward to (and with no family living by Lake Chautauqua anymore, that’s the Ice Festival gone), and the snow this year has been particularly relentless, leaving me somewhat down in the dumps. And to top it off, the amazing Lint came to a close, leaving me bereft of a wonderful fantasy comic about a dispossessed prince.

So to stave off a portion of that gloom, here’s Ebin & May, a collaborative effort by Christina “Smudge” Hanson, Ed Garcia, and Baron Engel.* While, in the past, I’ve expressed strong distaste for furry webcomics, Ebin & May has so far been a pleasant surprise. (For starters, there isn’t a single reference to fur or a species name anywhere in the title.)

The title characters are a usurped prince and the clever servant girl whom he loves. Living along with them are a pair of foreign mystic knights and a stablehand who you just know is going to be more trouble than she’s worth.

Perhaps the easiest way to describe the plot (so far) of Ebin & May is to compare it to a video game. The first few chapters serve as tutorial levels, establishing the characters and some of their motivations through easy quests and training battles. Another apparently easy task leads to the revelation of the overarching plot: a nefarious emperor who takes over kingdoms through unfortunate “accidents”.

(This does raise the question of why someone whose life and family are in danger would be announced as such during a ball, but perhaps theirs was a more innocent age. The analogy between species and ethnicity is left just a little hazy, as is the relationship between religion and magic. This might be expounded upon in the future, though.)

The characters and costumes are a visual treat; so is the scenery, when it comes into play. I’m not entirely certain how much of the garb is period-accurate, especially where the decolletage is concerned, but in general the art style of Ebin & May is a lively blend of comic book and fairy tale. Which, in spite of the careless spelling and punctuation to be found here and there, is a good summary of the comic as a whole.

Comic Rating: Three, since it comes up so often in fairy tales.

* I’m not sure what it is that Garcia and Engel do, exactly. They’re listed as “Art Assistance”, which sounds like the sort of job where you sit and ink someone else’s drawings, but I don’t have the full details. If you know what they do and feel like enlightening me, then by all means feel free.

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Review: A Dollar Late and a Day Short

by on Jan.04, 2010, under Review

Mortality is a terrible, horrible, no-good, very bad thing to have to confront. Perhaps a friend develops cancer and has to go through multiple debilitating treatments, trading a few body parts so the whole can survive. Perhaps someone from school gets into a terrible accident, and the next time you see him, his reconstructed face is resting on a pillow in a pine box. Perhaps you find yourself trying to help your parents or grandparents as they slowly lose their old vigor. Or perhaps your barber or hairstylist innocently asks if you’ve been painting because that big blotch of gray certainly wasn’t in your hair last time. Whether the trigger is profound or vain, at some point most people come to realize that their lives have an inconvenient tendency to get cut short.

Some people spend their time bemoaning this fate. Others take solace in religion or other spiritual activities. And yet others do their best to get a good laugh out of things, because if they didn’t, they would probably die. Jin Wicked, cartoonist behind A Dollar Late and a Day Short, is one of these. In the FAQ page of her previous comic (Crap I Drew on my Lunch Break), Jin notes that her comics are a way to vent frustrations that would otherwise lead to unhealthy physical reactions (perhaps even lethal ones) and face mortality on her own terms.

So perhaps this is why I feel more inclined to give her a pass on being political. And a little raunchy. (Which is to say, not always work-safe). And kinda salty. Or even more raunchy. I mean, when you see Jin’s poor-little-urchin eyes melting into a woebegone expression or her desperate nostalgia, you just sort of want to hug her and make everything better. And occasionally someone does.

I am enamored of Jin’s drawing style. She’s deliberately simplified her artwork since the days of CIDomLB, giving her a comic she can save effort on and freeing up time for her other work. The result is a comic of thick lines and soft curves that somehow makes even death scenes strangely adorable. And of course, the contrast between wide-eyed Jin and her more down-to-earth boyfriend makes for a nice visual pun.

So on the one hand, DL&DS is pessimistic and frightening, and it hasn’t updated in close to a year. And on the other hand, it’s just so darn cute.

Comic Rating: Four kinds of gifts I know to be more careful about giving.

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Review: Unity

by on Dec.21, 2009, under Review

I have something of a soft spot for science fiction. Some of this might be that I grew up reading “the good stuff”—my dad has an extensive collection of Asimov, Niven, Card, Heinlein, Clarke, and others, so I had a pretty steady supply of sci-fi as long as I could get past the bats in the attic. As a result, I managed to avoid the brunt of Sturgeon’s Law, and the tales of the improbable hold a special place in the stacks of my heart, on the other end of the room from the works of Frances Hodgson Burnett and just past the shelf of O. Henry.

So I was intrigued when a cartoonist named fluffy submitted her* comic, Unity, for review. When a comic starts with a purple-skinned amnesiac thinking in a computer font, you know that what will follow is either science fiction or ergotism. Or, as the case is for fluffy, synaesthesia. (A certain amount of this information is what I’m picking up from the “easter eggs” to be found throughout the comics; a lot of webcomic artists enjoy hiding bonus commentary in the alt-text of their comic images. This can be entertaining or frustrating, depending on how much text is suddenly revealed when you hover your mouse.)

The art of Unity is somewhat variable. At times, there are highly detailed character shots and backgrounds; at others, plucked emus in footie pajamas. From a print publishing standpoint, I’m intrigued by the choice for different characters to speak in different typefaces—a good way to differentiate between characters speaking, but sometimes irritating.

There is a lot of nudity, but when the nudity involves beings descended from the common platypus, there’s not much to be seen (no mammaries, no external privates). Sexuality does crop up a lot in Unity, however. Main character Juni is the neutered virgin-birth clone daughter of a lesbian witch-doctor, while her partner, Sam, is female in anatomy but male in pronoun. This becomes something of a plot hook, as it becomes revealed later that many members of Juni’s species are treated as prostitutes outside of their native lands.

It seems that Juni’s people, being electrically sensitive like their distant forebears, have the potential to recover the information left behind by the ancient creatures who created their world, if only they weren’t so primitive a culture. But it takes a lot of confusion, plotting, counter-plotting, and murder to figure all this out from square one. I have to hand it to fluffy for managing to tie so many baffling story threads into a coherent plot, in spite of the number of interruptions and random art pieces that get thrown in.

One final note: the animated 404 error page is strangely hilarious.

Comic Rating: Three or four recipes I kinda want to try now.

* Fluffy is a bit of an enigma. To my knowledge, fluffy prefers a gender-neutral pronoun, as does the protagonist of Unity. The trouble in this is that it gets hard to differentiate between an it referring to the comic, an it referring to the main character, and an it referring to the cartoonist. In the interest of clarity, then, and because fluffy appears as a human with breasts and a skirt in some of the early journal comics, I will be using her to denote the cartoonist. I offer my apologies to the alternate-gender community, as well as to the American Usage professor who tried to teach me inclusive language.**

**Though even she balked at the use of sie, hir, or coe as pronouns.

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Review: Finder’s Keepers

by on Dec.14, 2009, under Review

So I got home on Friday after a day of trying to print up newsletters with a printer that repeatedly broke down. I sat down to read some comics and soon found the NetSky worm ignoring the anti-spyware and anti-virus programs as it gleefully sank its teeth into the computer. Where malware is concerned, what you don’t know stands a really good chance of hurting you.

This, of course, applies to most transactions in a magical world, such as the setting of Finder’s Keepers, by Garth Cameron Graham. The world of FK teems with all the myths and legends (and leches) that mankind can dream up . . . and a good portion of them are lethal.

The story follows Cailyn Asher, a jill-of-all-trades who finds that a few words spoken in anger have made her the keeper of Lord Cardinal, Aspect of Finding. And for reasons unknown, both of them are being hunted by agents of the Void. Their quest to figure out what all this means (and thus release Cardinal from Cailyn’s keeping) has brought them rather literally to Death’s doorstop, and things only look to be getting more difficult from there.

The art is nothing short of professional. Graham cut his webcomic teeth working on Comedity, a pseudo-journal comic with a very slick look, and has taken his style to print-comic levels of pizzazz. And he’s spent as much time designing backgrounds and props as he’s spent on figure drawing. (Alas, lechery happens, but it’s over with quickly enough.)

The writing is enjoyable, although the pacing is maybe a little too far on the quick side. In just shy of three chapters and a prologue, Cailyn and Cardinal have been through multiple chase scenes, combat, possible hostage situations, a leisurely tea, two near-death lacerations, a good bit of exposition about the world beyond the veil, and more UST than you can shake a euphemism at.

In all, FK has a certain air of Alice in Wonderland about it, except Alice is more belligerent than naive, the White Rabbit and the Cheshire Cat are hardbodies, and the Queen of Hearts is even more mannish. If you like your fantasy dark with a side of silly, you’ll probably enjoy it.

Comic Rating: One heck of a concealed weapons permit.

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