Author Archive
Review: Three Panel Soul
by Luprand on Jul.20, 2009, under Review
Way back in 2002, I was first introduced to webcomics by my amazing friend Diana, who showed me Megatokyo, by Fred Gallagher. I read through a good deal of it before finding a guest comic by Ian McConville and Matt Boyd, the respective artist and author of Mac Hall, a comic about a bunch of guys living together in a dorm during their college days. But the college days must come to a close sooner or later, and what do you do then?
If you’re McConville and Boyd, you bring the college comic to an end and start up one about the rigors of adult life. Enter Three Panel Soul. As the name suggests, each comic is limited (or stretched) to three panels; this even extends to the sketch pages put up when there isn’t a comic. And where Mac Hall’s comics focused almost entirely on the sorts of raunchy humor that goes on in and around college, 3PS is just as likely to go down the pensive route. I’d call it “soulful,” but that would just accentuate the pun. Except I just did, so the point is moot.
McConville uses an intentionally sketchy art style for the comic. (If you doubt it’s deliberate, take a look at the animation in this page‘s rant box.) That’s not to say that some of the shiny, colorful styles developed in Mac Hall don’t make the occasional comeback, usually for comics set in MMORPGs. Sometimes the super-deformed style makes a comeback as well. In retrospect, the art style changes as frequently as does the mood of the comic. But the sketchy, semi-realistic style is something of a baseline, certainly the most frequent. In statistics terms, it would be called the “mode.” And it’s relatively easy on the eyes, in all its pseudomonotone splendor.
Having but three panels per comic to work with, 3PS doesn’t generally do much in the way of plot. There’s a small story arc revolving around the way Matt reacts to the death of his grandfather, but for the most part, the comic follows the whims of the duo, devoting equal time to mocking commercials, making obscure pop-culture puns, referencing older Mac Hall jokes, turning sentimental moments into introspective comedy, and letting loose with the positively bizarre.
This, of course, is split around the basic slice-of-life material that the comic gravitates toward. Hey, if you want to write a journal, you might as well enjoy it. I personally can relate to this comic far too well, although other comics can really only come from his point of view. And sometimes a certain amount of the surreal peeks through. The jokes are crude sometimes, but sometimes it feels like that’s to be expected from an online comic. Sad, but there you go.
In the end, 3PS is an entertaining comic with a variety of jokes and observations. And a couple of prancing death knights. And a cat named Schrodinger. I mean, how cool is that?
Comic Rating: Three panels.
Review: Daisy Owl
by Luprand on Jul.13, 2009, under Review
So having lambasted a furry webcomic a couple of weeks ago (please pardon my absence last week; I was at Anime Expo in Los Angeles and somewhat distracted from webcomics), I figure it’s only fair to point out a comic of that nature that I do enjoy. And while it’s not exactly a furry webcomic in the purest sense, Daisy Owl, by Ben Driscoll, is still an enjoyable comic about cartoon animals and their misadventures.
The titular character, Daisy Owl, is a young human girl who was adopted by Benjamin Owl, who is rather aptly named. Wise beyond her years, she alternately teases and provides guidance for her little brother, Cooper. The main cast is rounded out by Steve, Mr. Owl’s grolar bear friend from high school who was raised by humans because of his worth to a honey company.
In spite of my usual distaste for cheese-monkey-random humor, I have to admire the deftness with which Driscoll pulls off the more surreal moments in his comic. Some of this is because the most random moments are generated by child characters, and that’s honestly the way that the average child mind works. And the adults handle their surreal moments in the way that only adults can: downplaying them with a certain resignation . . . and sometimes basking in the latest strange turn that their story takes.
And Driscoll manages to write all this so that the joke doesn’t really feel forced. He’s not saying, “Ha ha, look at how random my comic is! People do stupid things because they’re so totally random!” The randomness comes from normal, slightly-goofy characters doing normal, slightly-goofy things. Sure, the joke kinda falls flat once in a while, but the moment is rare enough to be forgivable.
As for plot, there isn’t much of one. Daisy Owl is a slice-of-life comic first and foremost, even if it’s a rather bizarre life that it’s sliced from. Small plotlines do happen, and occasionally a joke from one comic is revisited in a truly clever way, but for the most part, it’s just a peek at the (ab)normal life of a makeshift family and the friends and frustrations that surround them.
The art style is simple and clean. Characters are white lineart figures on a dark gray background; the setting is implied more often with minor props than with detailed set pieces. And watching over time, the art grows more codified, with sharper outlines and smoother curves.
So there you have it: Daisy Owl is just a fun comic. It’s well-written, skillfully drawn, and good for a smile, regardless of the number of re-readings.
Comic Rating: A hoot and a half.
Review: Furthia High
by Luprand on Jun.29, 2009, under Review
Some people may have noticed that in the comics I’ve drawn, I tend to include anthropomorphic animal characters. Or werewolves. Or puppies. A cursory glance at my deviantART page will reveal even more cartoon critters. This would lead some to believe that my comic bookmarks are full of furry webcomics. And they would be wrong. Why, you ask? Because with few exceptions, furry webcomics are more about the furry than the webcomic. Just because your character has a muzzle is no excuse to skimp on writing a compelling story or a good joke.
Let me present Furthia High, by QuetzaDrake, as symptomatic of some of the problems with furry webcomics. The first thing you’ll notice is the title, which like many furry works, has “fur” jammed awkwardly into it. Fur some reason, everyfur who does a furry publication has this compulsive furge to furget common spelling and infurt “fur” into every word possible. As you can see, this tends to get on my furves. . . . nerves.
The title gets even more awkward when the plot is revealed: Kale Williams, The Last Human on Earth, is attending his first year of public high school in the furry world in which he lives. This means that the title of the comic is reduced to meaning something like “Humanopolis Academy.” As a veteran punner and armchair linguist, I am officially unimpressed.
The first ad I saw for the comic has (I hope) been lost to the ether, but it seemed to imply that the comic triggered homosexual make-out sessions and is read by a decent number of businessmen and fathers. Make of this what you will. In spite of this, my better judgment took a holiday, and I figured, “Hey, let’s give this a chance.”
The art, from the first page on, is rather heavily inspired by anime and manga. That is to say, The Last Human on Earth has a small, sharp nose that you could cut yourself on, and every character manages to have eyes large enough to take up most of the upper half of their skulls. Sara, the Female Gay Freshman Mouse on the first page, looks like she needs to cut her Adderall dosage at least in half.
Let me interrupt the art critique with this comment on Quetza’s random background character generator. The idea in itself is intriguing; being able to draw up a list of characters to throw into the background without having to repeat yourself is a useful tool for a cartoonist whose comic takes place in such a crowded setting. But Quetza takes this idea a bit too far, including the name, grade, biography, and sexual orientation of every character he draws in the background. When you realize that you will maybe see two or three of these characters again, and still only as window-dressing, it gets downright creepy that Quetza goes into this much detail. Especially considering the gay and bisexual population of the school that is surprising only to people who are unfamiliar with furries.
Back to the art, though: Bruce, the fox with Super-Saiyan hair, is supposed to be overweight, to the point that he affectionately refers to his stomach as “Gutty,” and yet you can’t tell until the obligatory swimsuit arc. A frog and a flying fox manage to have nearly identical faces, and this is not an isolated instance. And on top of this, the feline characters are shown with their foot claws permanently extended. I didn’t even major in biology and these things are standing out flagrantly. I’m frankly surprised there hasn’t been a blue hedgehog character whose spikes are all three feet long and coming off the back of his head, given his grasp on zoology.
As far as the writing is concerned, I will admit to being equally non-plussed. The main protagonists are Kale, The (feckless) Last Human on Earth; Bruce, the Super-Saiyan fox who spends half of his time being cheese-monkey-random and the other half giving LARPers a bad name; Ashley, a Type-A tsundere cat; and Campy, a narcoleptic, poetical, (un)ambiguously gay rabbit. (Campy the gay guy? You wound me, sir.) Kale ends up with these friends almost purely because Bruce is a spaz. After introductions are made, the minutiae are quickly breezed past so that Kale can meet his first cardboard racist antagonist.
This particularly grates at me. Considering how much thought Quetza puts into each of the background characters, why is Lupin the Wolf Guy (no, the uncreative pun did not escape my eye) made so one-dimensional? He exists solely to torment Kale and show the errors of racism and violence in one fell swoop, and the continue to just be a jerk. Also, he has a henchman with a crush on Ashley, with predictable results. Except the author insists that he’s not one-dimensional in his comments, so maybe we’ll see that proven in one of the later plotlines.
At this point, I really can’t say much else about the comic. I could go on about author inserts, self-referential breaking of the fourth wall, rapid-onset Cerebus syndrome, and–perhaps most egregious–depiction of flamboyant homosexuality as the result of post-traumatic stress disorder, but I think I’ve about reached my limit for this review. The comic obviously has fans a-plenty, but I’m not going to count myself as one of them.
Also, Quetza really needs to learn A) that LARPers will know what fencing is and B) how to not talk in Ye Olde Butcherede Englishe.
Comic Rating: Eight kicked puppies and a restraining order.
Review: Phil Likes Tacos
by Luprand on Jun.22, 2009, under Review
If you’re like most of the people online these days, you’ve probably had a job in one of the service industries, be it fast food, customer service, retail, or taking tickets at the local movie theater. And if you’re like most service employees, you probably agree that work would be so much better if it weren’t for the customers. You likely have a horror story or two about the Guest from Hell who used the wrong entrance, stood around in the wrong line for a good ten minutes, managed to get all the fliers out of order, and then went off on a five-minute rant when you politely let them know how many rules they were breaking, followed by a demand to see your supervisor. You know the type.
That’s about half of the content of Phil Likes Tacos, a very-long-running comic that spends part of its time commiserating about troubles at work, part of its time making odd-ball video game jokes, part of its time making gags about bachelor apartments, and nearly all of its time being worth a good chuckle. While it lacks the polish and shiny coloring of other comics out there, it’s enjoyable, dependable, and just plain fun.
The author, one Andrew Bilitz, just moved the comic from its previous home on ComicGenesis, and the coding is still a bit wonky on a few things (for one, the forward arrow actually takes you to the previous comic and vice versa), but that sort of thing gets taken care of in time. With an archive as big as his (a comic a day since May of 2002), any change to the coding of the site is going to take a long time to implement.
The comic is set up like a newspaper comic, wider than it is tall and generally told in three panels. It does, admittedly, start with the dreaded “Welcome to the comic” strip that’s been a convention since at least Garfield’s time, and then immediately sets up the main character Phil as the straight man to the antics of his roommate, the hyperactive gamer Doug. Phil works at a taco shop (hence the name of the comic), while Doug … plays video games, makes pop culture references, and generally seems to live in a world that only shares some borders with the one the other characters live in.
As the strip goes along, you meet other people in Phil and Doug’s world. There’s Phil’s nominal girlfriend, who doesn’t even get a name until much later; Mel, the literally demonic manager at Happy Tacos; Norvell, the mooch of a co-worker whose continued employment is a mystery; and Zoug, Doug’s evil arch-nemesis from the underworld and creator of his other arch-nemesis, Mecha-Doug, among many others.
I will be the first to admit that, as an aspiring editor and general nitpicker, the frequent simple spelling errors get on my nerves. And sometimes I’m not sure whether things are errors because Bilitz’s handwriting can end up very tiny.
Bilitz has apparently worked a long time in the fast food industry, based on his depiction of the customers who make Phil’s job difficult as deformed cretins . . . with three exceptions, the Taco Regular Cuties (as they’re called on his old cast page). Delores, Millicent, and Vivian hold a special place as regular characters, and Millie even goes so far as to become Phil’s new girlfriend when the previous one turns out to be merely a good friend.
The art is rather simplistic to start with–see the first comic, linked above–but as time passes, Bilitz figures out ways to stylize his stick figures in a way that makes them look better than most. (Better even than some attempts at fleshed-out drawings by other online cartoonists, but I’m not about to name names.) His colored-pencil Sunday comics are interesting, and I’m particularly fond of this strip. And I’ll admit that the hidden jokes in the background signs are just fun.
The plot is comparable to various sit-coms; while continuity is rather flexible and the status quo tends to be maintained, earlier plotlines do have their impact and are occasionally referenced later. And occasionally old characters will make new appearances.
In all, I’d say the comic is worth a read–but do it when you’ve got a lot of time to spare. With somewhere around 3000 pages in the archives, PLT is a long, hard, often hilarious slog.
Comic Rating: Five number-7 combos and a Slushee. Your total comes to $39.47, next window please.
Post script: this one makes me giggle every time I read it.
Review: Weregeek
by Luprand on Jun.15, 2009, under Review
Every once in a while, you find a comic that makes you giggle at the same time it makes you squirm. You know the sort: you laugh because it puts up gosh-awful stereotypes that most people couldn’t be expected to believe . . . and then you squirm because deep down, you realize that you know someone like that. This, for example, is why I can no longer watch The Singles Ward or anything else by Halestorm Entertainment: I’ve lived in the Utah Valley and seen every one of their characters in real life.
Enter Weregeek by Alina Pete, the most recent addition to Keenspot Comics and one of the more recent additions to my reading list. Just her cast page reads like a list of the people I’m usually eating lunch or attending medieval club meetings with: there’s the guy who still wants to be normal; the small, energetic LARPer girl; the “lovable lug”; the sarcastic MMO addict; the hyperactive fangirl; the guy who can’t stop talking; and the woman who dresses in vaguely pirate fashion. There’s even the occasional normal person who wanders over and lasts all of five minutes before fleeing in terror.
The art style is easy on the eyes. Being a graphic designer, artist, and animator, Pete is another of the cartoonists who have quite nicely avoided the typical webmanga look in favor of something fresh. And every character is recognizable and distinct from the others, which I can tell you is no mean feat. It’s a good litmus test of an art style to see if you can still tell characters apart after you change their clothes, and Pete is able to pull this off. You can even tell who’s playing which character in the many “gaming night” plot diversions by their resemblance to the players.
Speaking of plot diversions, the plot is where the comic gets either its most confusing or most fun, depending on which side of the line you want to sit on. The story at its most superficial concerns itself with Mark, an otherwise normal young man who, under the light of the full moon, develops a bad haircut and jaundice. Just kidding! He’s merely forced to confront his repressed desires to enjoy role-playing games and quote cult-favorite movies by being driven insane and running for the closest gaming shop post-haste.
That’s right, Mark is a weregeek. And as pretty much every recent monster movie other than Dog Soldiers has taught us, were-things are noble things, but terribly misunderstood. Hence, they must keep their existence a guarded secret and band together on full moons. Unless, of course, they feel like freaking the mundanes, in which case it’s perfectly fine to fling your darkest secrets to the wind and whatnot.
And you’d think they’d be a bit more careful when they have violent psychopaths tailing them. Yes, there are geek hunters. People determined to dress alike and preserve the city’s sense of normalcy by hunting down every last geek and making them suffer. Y’know, kinda like high school, except they kill you instead of stuffing you in a locker and calling you gay. Then again, considering that geeks are actually vicious shadowbeast fiends in human form as opposed to well-meaning social maladroits, maybe the hunters have more of a clue than the geeks give them credit for.
There’s also the trickiness of the storyline taking detours through various gaming experiences without much prior warning. Occasionally you can’t even tell that they’re in a deeper layer of fiction until someone ends up with elf ears or something. It’s not worth a massive gripe, and it’s not like it turned me away from the comic, but it can be disorienting on occasion.
So there you have it. I recommend giving Weregeek a look, if only to immerse yourself in the occasional justified wackiness that pops up.
Comic Rating: 2d6 + Int.