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	<title>Comical Musings &#187; plot-based</title>
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	<description>Webcomic reviews and sundry shenanigans</description>
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		<title>Review: Unity</title>
		<link>http://luprand.com/2009/12/review-unity/</link>
		<comments>http://luprand.com/2009/12/review-unity/#comments</comments>
		<pubDate>Mon, 21 Dec 2009 17:00:20 +0000</pubDate>
		<dc:creator>Luprand</dc:creator>
				<category><![CDATA[Review]]></category>
		<category><![CDATA[amnesia]]></category>
		<category><![CDATA[Busybee]]></category>
		<category><![CDATA[complex]]></category>
		<category><![CDATA[fluffy]]></category>
		<category><![CDATA[furry]]></category>
		<category><![CDATA[intrigue]]></category>
		<category><![CDATA[mystery]]></category>
		<category><![CDATA[plaid]]></category>
		<category><![CDATA[plot-based]]></category>
		<category><![CDATA[surreal]]></category>
		<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://luprand.com/?p=231</guid>
		<description><![CDATA[I have something of a soft spot for science fiction. Some of this might be that I grew up reading &#8220;the good stuff&#8221;&#8212;my dad has an extensive collection of Asimov, Niven, Card, Heinlein, Clarke, and others, so I had a pretty steady supply of sci-fi as long as I could get past the bats in [...]]]></description>
			<content:encoded><![CDATA[<p>I have something of a soft spot for science fiction. Some of this might be that I grew up reading &#8220;the good stuff&#8221;&mdash;my dad has an extensive collection of Asimov, Niven, Card, Heinlein, Clarke, and others, so I had a pretty steady supply of sci-fi as long as I could get past the bats in the attic. As a result, I managed to avoid the brunt of <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/Ptitle3tinj4tz">Sturgeon&#8217;s Law</a>, and the tales of the improbable hold a special place in the stacks of my heart, on the other end of the room from the works of Frances Hodgson Burnett and just past the shelf of O. Henry.</p>
<p>So I was intrigued when a cartoonist named <a href="http://twitter.com/fluffy">fluffy</a> submitted her* comic, <a href="http://beesbuzz.biz/d/"><i>Unity</i></a>, for review. When a comic starts with a <a href="http://beesbuzz.biz/d/20070212.php">purple-skinned amnesiac thinking in a computer font</a>, you know that what will follow is either science fiction or <a href="http://beesbuzz.biz/d/20090601.php">ergotism</a>. Or, as the case is for fluffy, <a href="http://beesbuzz.biz/d/20040723.php">synaesthesia</a>. (A certain amount of this information is what I&#8217;m picking up from the &#8220;easter eggs&#8221; to be found throughout the comics; a lot of webcomic artists enjoy hiding bonus commentary in the alt-text of their comic images. This can be entertaining or frustrating, depending on how much text is suddenly revealed when you hover your mouse.)</p>
<p>The art of <i>Unity</i> is somewhat variable. At times, there are highly detailed <a href="http://beesbuzz.biz/d/20090907.php">character shots and backgrounds</a>; at others, <a href="http://beesbuzz.biz/d/20090525.php">plucked emus in footie pajamas</a>. From a print publishing standpoint, I&#8217;m intrigued by the choice for different characters to speak in <a href="http://beesbuzz.biz/d/20071003.php">different</a> <a href="http://beesbuzz.biz/d/20090824.php">typefaces</a>&mdash;a good way to differentiate between characters speaking, but <a href="http://beesbuzz.biz/d/20070507.php">sometimes irritating</a>.</p>
<p>There is a lot of <a href="http://beesbuzz.biz/d/20071029.php">nudity</a>, but when the nudity involves <a href="http://beesbuzz.biz/d/20081016.php">beings descended from the common platypus</a>, there&#8217;s not much to be seen (no mammaries, no external privates). Sexuality does crop up a lot in <i>Unity</i>, however. Main character Juni is the <a href="http://beesbuzz.biz/d/20070302.php">neutered</a> <a href="http://beesbuzz.biz/d/20081125.php">virgin-birth clone daughter</a> of a <a href="http://beesbuzz.biz/d/20081127.php">lesbian witch-doctor</a>, while her partner, Sam, is <a href="http://beesbuzz.biz/d/20080526.php">female in anatomy but male in pronoun</a>. This becomes something of a plot hook, as it becomes revealed later that many members of Juni&#8217;s species are treated as <a href="http://beesbuzz.biz/d/20081120.php">prostitutes</a> outside of their <a href="http://beesbuzz.biz/d/20081021.php">native lands</a>.</p>
<p>It seems that Juni&#8217;s people, being <a href="http://beesbuzz.biz/d/20080414.php">electrically sensitive</a> like their <a href="http://beesbuzz.biz/d/20090616.php">distant forebears</a>, have the potential to recover the information left behind by the ancient <a href="http://beesbuzz.biz/d/20071003.php">creatures</a> who created their <a href="http://beesbuzz.biz/d/20070226.php">world</a>, if only they <a href="http://beesbuzz.biz/d/20091211.php">weren&#8217;t so primitive a culture</a>. But it takes a lot of confusion, plotting, counter-plotting, and <a href="http://beesbuzz.biz/d/20090828.php">murder</a> to figure all this out from square one. I have to hand it to fluffy for managing to tie so many baffling story threads into a coherent plot, in spite of the number of interruptions and random art pieces that get thrown in.</p>
<p>One final note: the <a href="http://beesbuzz.biz/d/2007030.php">animated 404 error page</a> is strangely hilarious.</p>
<p><b>Comic Rating:</b> Three or four recipes I kinda want to try now.</p>
<p>* Fluffy is a bit of an enigma. To my knowledge, fluffy prefers a <a href="http://beesbuzz.biz/d/20040619.php">gender-neutral</a> pronoun, as does the protagonist of <i>Unity</i>. The trouble in this is that it gets hard to differentiate between an <i>it</i> referring to the comic, an <i>it</i> referring to the main character, and an <i>it</i> referring to the cartoonist. In the interest of clarity, then, and because fluffy appears as a human with breasts and a skirt in some of the <a href="http://beesbuzz.biz/d/20030907.php">early journal comics</a>, I will be using <i>her</i> to denote the cartoonist. I offer my apologies to the alternate-gender community, as well as to the American Usage professor who tried to teach me inclusive language.**</p>
<p>**Though even she balked at the use of <i>sie</i>, <i>hir</i>, or <i>coe</i> as pronouns.</p>
]]></content:encoded>
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		<title>Review: Paradigm Shift</title>
		<link>http://luprand.com/2009/10/review-paradigm-shift/</link>
		<comments>http://luprand.com/2009/10/review-paradigm-shift/#comments</comments>
		<pubDate>Mon, 19 Oct 2009 16:00:09 +0000</pubDate>
		<dc:creator>Luprand</dc:creator>
				<category><![CDATA[Review]]></category>
		<category><![CDATA[Chicago]]></category>
		<category><![CDATA[conspiracy]]></category>
		<category><![CDATA[FBI]]></category>
		<category><![CDATA[manga]]></category>
		<category><![CDATA[Men in Black]]></category>
		<category><![CDATA[paradigm shift]]></category>
		<category><![CDATA[plot-based]]></category>
		<category><![CDATA[police]]></category>
		<category><![CDATA[the Man]]></category>
		<category><![CDATA[werewolves]]></category>

		<guid isPermaLink="false">http://luprand.com/?p=147</guid>
		<description><![CDATA[In pretty much every variation on the written and spoken word that hasn&#8217;t been touched by Tom Clancy, there is a deep, deep mistrust for big institutions (be it Wal*Mart, the government, the military, or organized religion). In just about every story, movie, or video game nowadays, these entities are enormous well-oiled conspiracies out to [...]]]></description>
			<content:encoded><![CDATA[<p>In pretty much every variation on the written and spoken word that hasn&#8217;t been touched by <a href="http://us.penguingroup.com/static/pages/authors/popular/tomclancy.html">Tom Clancy</a>, there is a deep, deep mistrust for big institutions (be it Wal*Mart, the government, the military, or organized religion). In just about every story, movie, or video game nowadays, these entities are enormous well-oiled conspiracies out to enslave or destroy humanity, often using large chunks of said humanity as tools of their own enslavement. For example, <i>Final Fantasy X</i>&#8216;s storyline can be boiled down to &#8220;You can only be free of Sin by destroying all the Fayth in the world.&#8221; The upcoming <i>Final Fantasy XIII</i> goes so far as to have their gods known as the fal&#8217;Cie (pronounced &#8220;fallacy&#8221;). Real subtle there, Square-Enix. Real subtle.</p>
<p>So in reviewing <a href="http://www.paradigmshiftmanga.com"><i>Paradigm Shift</i></a>, by <a href="http://dirktiede.deviantart.com/">Dirk I. Tiede</a>, I find myself rather disappointed that the paradigm above does not, in fact, shift. About the only thing more frustrating is the fact that Tiede lays each &#8220;scene&#8221; out in its entirety on one page; this means I won&#8217;t be able to link to examples of what I&#8217;m going to say, because each reference will be buried somewhere down in the middle and those of my readers on dial-up will cry themselves to sleep. The infinite canvas is at once a beautiful thing and reason for dread.</p>
<p>Setting the story aside, let me take a moment to gush over the art. Like with <a href="http://luprand.com/2009/09/review-multiplex/"><i>Multiplex</i></a>, <i>PS</i> is set in Chicago (imagine the cross-over potential!), and Tiede fills every panel with <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/SceneryPorn">highly accurate and detailed renditions of local landmarks</a>. This detail isn&#8217;t limited to the backgrounds, either. Character outfits and props have every line and wrinkle carefully delineated, and Tiede makes sure to ink in every last hair of every last lycanthropic transformation (of which there are ever so many). It&#8217;s little wonder that the comic only updates once a week; he must need half of that just to work out the cramps in his hand.</p>
<p>His proportions are likewise generally spot-on. It&#8217;s faces where any sort of problem arises for me, and that&#8217;s mostly because the way Tiede outlines shadows makes everyone appear to have kitty-noses. And after a while, main character Kate&#8217;s self-satisfied manic grin seems more and more inappropriate to the situations she&#8217;s in. But then, given the number of scenes where that smile is the only thing she&#8217;s wearing, maybe she&#8217;s justified in clinging to it.</p>
<p>A certain amount of the plot is werewolf boilerplate: mysterious deaths around town, could be an animal but it&#8217;s too intelligent, someone&#8217;s recovering way too fast from deadly wounds, disturbing dreams and irrational behavior point at something being seriously wrong, and oh by the way the spunky girl&#8217;s a werewolf. I actually get more entertainment from the characters&#8217; interactions and the detective aspect of the story (a strange admission from someone who&#8217;s usually put off by forensic drama), and this dichotomy is only compounded when the spectacularly unsubtle Werewolves In Black show up to drag away or neutralize everyone who&#8217;s been even remotely sympathetic to the story.</p>
<p>Speaking as a Christian who has worked in a government job before, with relatives who have been in the military, police, and other government positions, I have to say that I&#8217;m particularly irked by all these accusations of religion and governments being massive, well-oiled machines of evil, out to crush the little guy. I&#8217;ve sat through one too many lectures from people about how organized religion inspires bigotry and hatred &#8230; the day before going to a local church to help with a blood drive, a food bank event, or a community clean-up deal. And after working for the State Parks department &#8230; let&#8217;s just say that the government isn&#8217;t evil. Just inefficient.</p>
<p><b>Comic Rating:</b> Four outfits a week that girl must have to go through.</p>
]]></content:encoded>
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		<title>Review: What Do You Do</title>
		<link>http://luprand.com/2009/10/review-what-do-you-do/</link>
		<comments>http://luprand.com/2009/10/review-what-do-you-do/#comments</comments>
		<pubDate>Mon, 12 Oct 2009 16:00:28 +0000</pubDate>
		<dc:creator>Luprand</dc:creator>
				<category><![CDATA[Review]]></category>
		<category><![CDATA[choose your own adventure]]></category>
		<category><![CDATA[improvised]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[plot-based]]></category>
		<category><![CDATA[role-playing game]]></category>
		<category><![CDATA[what do you do]]></category>

		<guid isPermaLink="false">http://luprand.com/?p=140</guid>
		<description><![CDATA[If you&#8217;re around my age or so (which I&#8217;m sure at least one or two of you are), you probably remember the Choose Your Own Adventure series. For those of you either too young or too old to know what this fogey/whippersnapper (your choice) is talking about, here&#8217;s a quick description: imagine, if you will, [...]]]></description>
			<content:encoded><![CDATA[<p>If you&#8217;re around my age or so (which I&#8217;m sure at least one or two of you are), you probably remember the Choose Your Own Adventure series. For those of you either too young or too old to know what this fogey/whippersnapper (your choice) is talking about, here&#8217;s a quick description: imagine, if you will, a novel that follows every possible outcome of every choice the protagonist makes. The reader is set up as the protagonist and sent off to make choices that will catapult the main character either to a fabulously happy ending with riches and splendor . . . or to a spectacularly gruesome death . . . with plenty of truly illogical intermediate steps that the reader forgave on account of being about eight years old and not realizing that the universe didn&#8217;t work that way.</p>
<p>The ability to control the main character (within bounded guidelines) is something of the driving force behind <a href="http://www.what-do-you-do.net/"><i>What Do You Do</i></a>. Taking a bit of an example from <a href="http://www.mspaintadventures.com/">MSPaint Adventures</a>, WDYD relies on a certain amount of reader input to influence where the artist takes the <a href="http://what-do-you-do.net/Character/">main character</a> (and, in one instance, a <a href="http://what-do-you-do.net/2009/08/flashback/">side character</a> narrating a flashback). The artist is just as likely to take <a href="http://what-do-you-do.net/2009/09/quite-logical/">serious suggestions</a> as <a href="http://what-do-you-do.net/2009/08/highspeed-groovin/">daft ones</a>, although <a href="http://what-do-you-do.net/2009/06/magical-bewbs/">immature ones</a> will be mutilated as he sees fit.</p>
<p>The site design is fun and frustrating at the same time. It&#8217;s fun because the pixellated art lends a nice &#8220;late 80&#8242;s/early 90&#8242;s computer game&#8221; feel to things, but frustrating in that the sidebars cram in over the main text and comic. It turns out that you can deal with that problem by <a href="http://what-do-you-do.net/Faq/">zooming out</a> on &#8220;really low resolutions.&#8221;* The site programmer also <a href="http://what-do-you-do.net/Stats/">provides</a> you with <a href="http://what-do-you-do.net/Inventory/">plenty</a> <a href="http://what-do-you-do.net/Maps/">of</a> <a href="http://what-do-you-do.net/Rulebook/">resource</a> <a href="http://what-do-you-do.net/questlog/">screens</a>, in case you forget how things work (which <a href="http://what-do-you-do.net/2009/07/stupid-mage/">you will</a>).</p>
<p>Now, while I mentioned that <a href="http://what-do-you-do.net/2009/09/just-in-case/">openly dirty suggestions</a> won&#8217;t be tolerated, this isn&#8217;t to say that the artist won&#8217;t <a href="http://what-do-you-do.net/2009/09/hey-there-sailor/">have his fun</a> when he <a href="http://what-do-you-do.net/2009/07/failure-to-explain/">feels like it</a>. And oh, what fun he <a href="http://what-do-you-do.net/2009/10/yackity-sucks/">has</a> (warning: sound, plus reference to both Benny Hill and the Keystone Kops).</p>
<p>The art itself manages to look both <a href="http://what-do-you-do.net/2009/06/character-complete/">hurried</a> and <a href="http://what-do-you-do.net/2009/06/the-lie/">polished</a>, with the occasional <a href="http://what-do-you-do.net/2009/07/not-your-kind-of-music/">animated moment</a> adding to the charm. And for some reason, I&#8217;m occasionally reminded of <a href="http://what-do-you-do.net/2009/07/treasure/">Charlie Brown</a> (y&#8217;know, other than the language).</p>
<p>As you can see, I had a lot of fun reading through <i>What Do You Do</i>. Once the layout issue was taken care of, it was an enjoyable reminder of all the ways that <i>Dungeons &#038; Dragons</i> and similar games can be hilariously abused.** Read it if you enjoy fantasy, comedy, or just messing with the guy in charge.</p>
<p><b>Comic Rating:</b> Four party members of variable competence.</p>
<p>*<font size="-1">Boy, does that ever sting, given that my current monitor is running at 1024&#215;768. I&#8217;m old enough to remember when 800&#215;600 started falling out of favor, and I was just as stung to be called out-of-touch back then.</font><br />
**<font size="-1">Yes, I&#8217;m looking at you, Alan and Tom.</font></p>
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